EARTHBOUND Enemy List, #1-???
This is a list of enemies in EARTHBOUND. The STARMEN page helped! Also, this GameFAQs document (Sulfur!) was a great asset.
Coil Snake: A very weak enemy, found mostly in Onett, but can be seen in other places around the world.
Runaway Dog 1: Here, boy! Fetch the stick! (WHAM!) Good boy!
Spiteful Crow: Seal your pack and pockets, as this foe will steal items quite often.
Skate Punk: He has the unmitigated audacity to call his friends into battle instead of facing you head on. Jerk!
Yes Man Junior: He's bad to the bone, and dangerous with a hula hoop.
Ramblin' Evil Mushroom: You're in for a crazy ride if this fellow starts to scatter its spores...
Pogo Punk: Take him out before he gets hopping mad, and watch out for his charges.
Frankystein Mark II: Defend after he generates a burst of steam to protect against its strong attacks. [boss]
Frank: The leader of the Sharks can be a challenge if your level is low. Use your PSI Rockin to beat him. [boss]
Cop: His crushing chop can really hurt you, but not if you watch your HP. [boss]
Captain Strong: His Super Ultra Mambo Tango Foxtrot Martial Arts can really take their toll on you. Use hamburgers! [boss]
Attack Slug: Since you don't have any salt handy, just smaaash the little bugger to bits with your baseball bat.
Black Antoid 1: These little bugs can call for help. Stomp them hard before reinforcements come!
Rowdy Mouse: Like the Monster Mash, it has a high chance to give you the graveyard SMAAAAASH!
Black Antoid 2: These Black Antoids are partnered with Titanic Ant and know the secrets of PSI Lifeup. PSI Rockin' them! [boss]
Titanic Ant: He's King of the World, Jack! Rockin' his world and his cronies, and bash your way to victory. [boss]
Annoying Old Party Man: He had a few too many drinks at the last party. Smaaash some sense into him to win a Protein Drink.
Cranky Lady: Don't get between her and a sale! She gives a fair amount of EXP for early on in your quest.
Everdred: He's one strange little man. Watch your backpack, because he might swipe an item or two. [boss]
Mobile Sprout: These annoying plants like to drain your PP.
New Age Retro Hippie: This wacky enemy will attack you with rulers and toothbrushes. Keep him away from the mushrooms!
Unassuming Local Guy: Assuming my info's correct, he's just a regular joe. Or John. I never bothered to ask his name.
Li'l UFO: This pint-sized flying saucer can make you sick with its night-time stuffiness beam.
Spinning Robo: Round and round it goes, as will be your head from the cold it gives you!
Territorial Oak: Be sure to call for backup -- or defeat it first -- this tree's dynamite!
Insane Cultist: Simple-minded enough to fall under Mr. Carpainter's influence, yet strong enough to cause some damage with their paint attacks.
Mr. Carpainter: Insane Cult Leader. Has a slight obsession with the color blue. [boss]
Mighty Bear: This mighty foe can take its toll on a low-level party. PSI Freeze works wonders on it, though.
Mole Playing Rough: He does not play nice. His sharp nails can rip your chance of victory to shreds.
Mr. Batty: Often confounds itself and starts wailing on its friends. Just bat the Batty.
Mondo Mole: If you'd like to take a stroll down the road of easy battles, just paralyze him and take your time defeating him. [boss]
Handsome Tom: This creepy marionette is made of wood...which is extremely flammable. Whose hand is holding him?
Smilin' Sam: It may use PSI Lifeup, so be sure to give it a case of Lifedown...in the form of bashin'.
Trick or Trick Kid: Be sure to gourd against some of his attacks, he's a seedy guy.
Urban Zombie: It's used to high costs of living and crowded subway stations, but hates being Fired or losing stock options.
Zombie Dog: Much tougher than its masters, but bites the dust when hit with fire or ice.
Zombie Possessor: Ghastly, Ghostly, and Gaseous -- Just watch out, or you'll be possessed!
No Good Fly: I don't know where it got its naughty potty mouth, but it can say some seriously nasty things, man.
Putrid Moldyman: This is what happens when you don't take out the trash like your mom tells you to. Bash it before it trashes you!
Smelly Ghost: It can take a lot of physical hits, but fire can penetrate the defenses of this menace.
Mini Barf: Someone ate just a tiny bit too much. You should make sure your food is not still alive before you eat it. [boss]
Boogey Tent: Burn this bad boy down with your strongest PSI Fire attack. Watch out for his PSI Flash. [boss]
Cave Boy 1: It's best to avoid him if your levels are low, but if you take him down, you'll get a Picnic Lunch.
Gruff Goat: It might be a little gruff around the edges, but it is the best way to gain EXP for Jeff early on.
Runaway Dog 2: Fortunately, Jeff's bouts with dogs earn him some dough much more often.
Struttin' Evil Mushroom 1: Its plan for family gatherings is to gather them on your characters' heads. Take it out quick!
Mad Duck: This insane mallard can disrupt your ability to use PSI, but poses no threat to Jeff.
Worthless Protoplasm: As the name implies, it's not a prime choice for Giygas's main army. Bash away!
Armored Frog: As cute as this little amphibian is, he's got some major defense. Don't take him lightly!
Farm Zombie: His icy breath can make you catch a cold.
Plain Crocodile: This would be a crocodile without cheese or ketchup. In any case, he can be surprisingly tough if you don't take it seriously.
Red Antoid: Small yet powerful, this little fire ant can cause major grief.
Violent Roach: It's said to be the best survival animal known...until it meets Ness and crew.
Foppy: These round creatures travel in packs, don't pose much of a threat, and offer some nice EXP.
Mostly Bad Fly: He's still got a little good in him...or not. If they flock up, PSI Fire works nicely.
Slimy Little Pile: This disgusting little guy's stinky breath will make it almost impossible for you to hit your target.
Master Belch: Save the Mr. Saturns by defeating this big pile of vomit. Distract him with fly honey to take him out. [boss]
Ranboob: It's not stalking you, but it will fill your nostrils with a sleep-inducing aroma.
Struttin' Evil Mushroom 2: Mushroomization spreads from this 'shroom like the plague from rats. Be careful!
Tough Mobile Sprout: Tough by nature, but not tough against nature's climate controls of Fire and Freeze.
Trillionage Sprout: A lot of fertilizer and Miracle-Grow did nothing for this guy. Watch its eye - you may get Diamondized. [boss]
Bad Buffalo: This shaggy desert-dweller has good defense, so be careful when going up against him if you're at a lower level.
Crested Booka: This fanciful creature's attacks aren't too bad, but it can drop your Offense and Defense stats.
Criminal Caterpillar: Whoa, Nelly! Chase this baby down to roll in a big bang of experience. (30,384 EXP!) Watch out for his PSI Fire.
Cute Li'l UFO: Her attacks pack a little punch, and she can recover. Use physical attacks to make her crash and burn.
Desert Wolf: This wolf's bite is worse than its bark. His poisonous fangs could be your downfall.
Skelpion: A poison stinger is a real zinger when it hits your finger.
Smilin' Sphere: Is it smilin' because it has a secret? Sure it does: powerful flames and a time bomb body!
Annoying Reveler: Some people just don't know when the party's over. Watch out for his lectures; they lower your stats.
Crazed Sign: So this is Ohio!? Its attacks aren't very strong, but it can put you to sleep or paralyze you.
Extra Cranky Lady: Watch your HP when this Cranky Lady starts swinging her bag at you. Her cruel words can hurt you.
Mad Taxi: It pollutes the air around you, and tries to run you over. Paralyze it and bid it farewell.
Gigantic Ant: Use your strongest physical attacks and offensive PSI attacks to make this ant holler uncle.
Noose Man: They might look intimidating, but since they usually form a line, a nice PSI Fire blast will take care of them.
Thirsty Coil Snake: It's thirsty, but not as parched as you'll be for a Vial of Serum after getting its poison fangs!
Guardian Digger: Each one you come across will claim that it is third in line. Perhaps they should have meetings more often. [boss]
Musica: Electricity and sleep-inducing melodies ensure trouble, so pluck a few chords on it with your bat first in battle.
Mystical Record: Not only is it strong, but it can heal its allies. No, it doesn't come from Radio PSI.
Scalding Coffee Cup: This particular foe is not well-liked at Starbucks, as it drops Lawsuits there from time to time.
Dept. Store Spook: This crazy mook has a taste for pretty girls in pink dresses. He also dreams of owning several Starbucks shops. [boss]
Abstract Art: Art may be a little hard to understand, but it's easy to see that this fight will be no problem.
Dali's Clock: Time isn't on your side in this battle. It can hit you multiple times in one turn, so watch your HP.
Enraged Fire Plug: Don't let your guard down around this guy. His gigantic blast of water will deplete your HP quickly!
Robo-pump: If you can take it down in three rounds, you'll take no damage; this countdown's lethal!
Evil Mani-Mani: It can drain your PP, cancel your PSI effects, and Flash you. Use your strongest PSI attacks. [boss]
Sentry Robot: It dutifully summons more of its kind into battle periodically, so take care of it quickly.
Clumsy Robot: He may not have grace, but don't underestimate him. If he fires a missile, it may sink your battle! [boss]
Cave Boy 2: If you want your Double Burger well done, use PSI Fire along with PSI Rockin to burn his bacon!
Mighty Bear Seven: We're not sure where one through six are, but number seven has some pretty nasty attacks, so beware.
Arachnid!: Ewww, An icky spider! Kill it before it has a chance to poison you.
Elder Batty: It doesn't pose a serious threat, but don't rule it out completely. It can make you numb.
Strong Crocodile: Very tough indeed. High attacks can send the whole party into distress, so focus on it first.
Shrooom!: A much more excited mushroom means trouble. Use PSI Fire before it Shrooom!'s your head! [boss]
Over Zealous Cop: The fuzz in Summers are pretty rare, but in the event you do find one, they're not really too tough.
Tough Guy: As the name implies, he relies on the many art forms of punching. Said to be running for governor of California.
Shattered Man: A lonely and shattered shell of a man. He still calls for his mummy, though he can handle his own in battle.
Kraken: What's crackin'? This serpent doesn't drop any items, but victory is its own reward. (79,267 EXP!) [boss]
Deadly Mouse: It's not as deadly as its name implies. Watch out for its poisonous fangs, though.
Filthy Attack Roach: This vermin is extremely weak against offensive PSI attacks.
Stinky Ghost: Its defense is stellar. The easiest way to defeat it is to PSI Fire... and light a match to get rid of the smell. Ugh.
Plague Rat of Doom: No, he's not Splinter, but he will infest you with some poisonous ooze if you don't bash or bottle rocket him fast enough. [boss]
Conducting Menace: The Franklin Badge is your friend in this battle. Take him out with a few offensive PSI attacks.
Kiss of Death: After starring in a toothpaste commercial, it turned to life of crime when it couldn't find any work.
Tangoo: Harmony on the flute makes you drowsy, so be sure to bash the wind out of him.
Thunder Mite: It mite be an easy win, it mite not -- it depends who has the Franklin Badge to reflect its bolts.
Thunder and Storm: Weather or not you survive this battle depends on your offense; Fire and Freeze are potent for the both of them. (129,026 EXP!) [boss]
Beautiful UFO: Don't let her charm fool you. She packs a punch, but victory in battle will land you one of many great items.
Dread Skelpion: The Franklin Badge may deflect the PSI Thunder attacks, but it won't protect you from being poisoned.
Great Crested Booka: Its war cry can lower your power in battle. Take care when it charges forward.
High-class UFO: A red shirt must have fallen into the wash when this UFO was being cleaned.
Master Criminal Worm: Wowzah! This felonous insect holds the highest EXP of any enemy in the game. Careful, he's fiery! (82,570 EXP!)
Arachnid!!!: It will take more than a can of Insecticide spray to take care of this spider.
Fierce Shattered Man: When he hugs you, it isn't to show affection. He'll solidfy your party, so act fast.
Guardian Hieroglyph: Despite being a drawing on a wall, this enemy will unleash many powerful PSI attacks.
Lethal Asp Hieroglyph: As its name implies, it could be deadly if you don't take care of it quickly.
Petrified Royal Guard: A guard who does his duties well, he can be rough unless you take care of him first. A Bazooka is very helpful here.
Guardian General: This tough foe can really knock your socks off. Keep your HP up, and give it all you've got. [boss]
Marauder Octobot: Keep an eye on all his tentacles. He may snatch an item or two with one, while attacking you with another.
Lesser Mook: This chilling foe can diamondize you, so beware of its glare.
Big Pile of Puke: Try not to breathe near this vomitous being. Its status-altering attacks add difficulty to the battle.
Demonic Petunia: This plant proves the Little Shop of Horrors orders its ferna from the Deep Darkness.
Even Slimier Little Pile: Looks like someone tried to eat too much eggplant! It'll make you cry and call for help, so watch it!
Hard Crocodile: This hard-hitting reptile has a soft side. A lucky victory will yield a super plush bear.
Hostile Elder Oak: Some old folks are just mean. Save him for last, because he explodes.
Manly Fish: He's not really that manly. He just keeps poking at you with his spear. He should be no trouble.
Manly Fish's Brother: This aquatic foe has the power to bring back the dead, and you can too, with the rare Horn of Life he could drop.
Pit Bull Slug: They're the pits! They like to travel in packs, but they're so easy, this just means free experience.
Zap Eel: Shockingly enough, it attacks with bolts of lightning. Franklin's got one up on it, though.
Master Barf: Belch is back, with a vengeance and a new odor. Use PSI attacks and items when you start to cry. [boss]
Whirling Robo: It's equipped with a beam that'll give you a cold and make your head spin, so reciprocate with a blast of Freeze yourself!
Wooly Shambler: Like Cousin It gone wrong, this foe'll fall to the very climate it lives in - Ice.
Atomic Power Robot: It will take some time to drain the life of this mechanical beast because it can replenish its HP.
Military Octobot: He may only have four extremities, but we don't want to call him a tetrabot. That just sounds weird.
Mook Senior: This old tentacled foe has some nasty PSI attacks and can diamondize you with his evil glare.
Starman: No ranks yet, but it still beams you up. (easy there, Scotty)
Starman Super: It can revive fallen party members, so rough it up first and hope for the elusive Sword of Kings.
Starman Deluxe: Order the new Starman DX, now with companion calling, PSI Shield β making, and Starstorming action! [boss]
Conducting Spirit: Show him the sparks that can fly when you Smaash him into tomorrow with physical attacks.
Fobby: Like Foppy, this creature is not much of a problem and offers a nice EXP boost.
Hyper Spinning Robo: This metallic being can keep you from using your PSI skills. Smaaash it to bits.
Uncontrollable Sphere: A real troublemaker, sporting both PSI Fire techniques and a deadly self-destruct sequence. Finish it last!
Electro Specter: Equip your Franklin Badge, and the Electro Specter won't be dancing to Kung Fu Fighting much longer. [boss]
Chomposaur: This pretty purple dinosaur has one of Paula's most powerful weapons.
Ego Orb: Its attacks are as big as its ego. Keep your HP up, and give it all you've got!
Wetnosaur: Someone get this dino a hanky! It's strong, but not when it gets Fired up.
Evil Elemental: Don't let its fiery sprite fool you, Evil Elemental is weak against PSI Fire, so fire away.
Psychic Psycho: He can read your future...he sees...BURNING! Take care not to receive his powerful PSI attacks!
Major Psychic Psycho: He's on fire! A strong PSI shield will protect you from his powerful psychic attacks.
Soul Consuming Flame: Extinguish this menace or prepare to get burned. Slow it down with some PSI Freeze magic.
Carbon Dog: The first form of your final Sanctuary Boss. This mutt uses a powerful fire attack. [boss]
Diamond Dog: Diamonds aren't always a girl's best friend, especially when they're in ferocious dog form. [boss]
Care Free Bomb: Its attacks are explosive! Keep your HP up and use your strongest physical attacks to defuse it.
Electro Swoosh: As powerful as its electric attacks may be, it's still nice enough to send a friendly greeting.
French Kiss of Death: Show this creature some modesty, and a Horn of Life may soon be yours.
Loaded Dice: Taking your time to take out this foe may be a gamble because it can call on more powerful allies.
Mr. Molecule: The bonds between its molecules are weak, as are its concentration, PSI usage, and challenge level.
Ness's Nightmare: The name holds completely. Bust out your best PSI or heal yourself until it depletes its own PP... hope that you survive! [boss]
Evil Eye: His glare can diamondize, so take care of him as quickly as you can with your strongest PSI Freeze.
Ghost of Starman: This neon pink glowing spirit holds Paula's strongest ribbon.
Mechanical Octobot: This shifty foe can swipe an item if you're not careful. Show it that no crime goes unpunished!
Bionic Kraken: Make sure to equip the Franklin Badge and watch your HP counter. A win could yield the rare Gutsy Bat.
Final Starman: He is the last in the long lineup of Starmen. Counter his strong PSI attacks with a PSI Shield.
Nuclear Reactor Robot: Though its Fuel Replenishing is quite the annoyance, take care of it last unless you want a face full of shrapnel.
Squatter Demon: A single bite from this foe can poison or diamondize. Tread lightly!
Ultimate Octobot: A thief and master of the Electric Slide -- just watch that you don't get paralyzed by it.
Wild 'n Wooly Shambler: Watch for its PSI Shield β -- it can make for a hairy battle.
Heavily Armed Pokey: You finally face your rival. Unleash all the rage against him you've been holding in. [boss]
Giygas: What's there to say, really? He's the source of all the evil you've faced up to this point. [ultimate boss]